Nice work (given that you only allowed yourself half the duration of the jam to develop it!) I felt like the difficulty level was well-balanced and the art and audio worked. Didn't run into any glitches. Concept was fun and inventive (though I might be a biased as I possibly provided music and sound for a similar game).
Not really a fan of precision games, but it is still pretty well executed. I am curious, may I ask how this is related to the theme of the jam? I feel dumb for not getting it :(
Good game. Incredible Thumbnail! Also great great pixel art. I found it annoying having to wait for the moon to get to the right position every time, but otherwise nice concept.
Very cool concept! The music and pixel art is fantastic! Maybe it would be feel more satisfying to hold the mouse down then release to fling the moon. Great work!
I spent way too much time than I am ready to admit before clearing the levels... :D I was using the mouse pointer as a "guide" to know when to release the moon.
Awesome idea and would love to see more levels where you can decide which tactict to adopt, as mentioned already by someone else (like speed close to planets vs far and slow for example)
As a player I would like to see more opportunity to miss and be able to win or levels which I can complete using different tactics. Most of the levels now expect you to do the exactly as planned and none other tactic will work. I would like to see something like a pinball, maybe with ability to change planets while ball flying nearby.
But it was fun to play a game in it's current state. Congrats with submission and don't forget to check others submission. Including ours!
Great feedback, thanks! I was thinking of adding a dotted line that shows you the trajectory of your last launch. Pars I definitely considered too, but was too lazy to make all the Birdie, Boogie graphics etc. I'll see about adding your feedback after the Jam.
Well the movement of ball is orbital so it kind of has space theme built into the gameplay. Also this sort of imposes a weird idea that a game is only purely its mechanics and the music and graphics are completely separate and that's just not true. A game is all of its pieces, music and sfx and art included, thats what makes the medium so cool.
yeah, I might make it a bit easier, it took my girlfriend 47 shots to complete it the second time she tried. The first time she fluked it and got it in 1!
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Nice work (given that you only allowed yourself half the duration of the jam to develop it!) I felt like the difficulty level was well-balanced and the art and audio worked. Didn't run into any glitches. Concept was fun and inventive (though I might be a biased as I possibly provided music and sound for a similar game).
nice :)
Very nice game! I got stuck in a stable state on level 3
Not really a fan of precision games, but it is still pretty well executed. I am curious, may I ask how this is related to the theme of the jam? I feel dumb for not getting it :(
Its golf scaled up to a cosmic scale, so instead of a 2 inch golf ball, you're shooting a whole moon.
oh I see, yeah it makes sense, I was searching for the reference in the gameplay but it was in the setting, nice one!
Slick.
This is such a great idea and game.
Such an interesting and simple concept, i could see this being expanded even more, great job
Really cool game! Really cool idea to play with gravity in golf, kinda reminded me of angry birds star wars :D also the music was lovely!
Very fun and well done!
Very fun, love having the moon sling shot around all over the place.
I feel that a simple trajectory arrow (think peggle) could make timing easier!
Great feedback, thanks for playing
Great idea! the gravity system is a very fun mechanic.
Good game. Incredible Thumbnail! Also great great pixel art. I found it annoying having to wait for the moon to get to the right position every time, but otherwise nice concept.
Very cool concept! The music and pixel art is fantastic! Maybe it would be feel more satisfying to hold the mouse down then release to fling the moon. Great work!
Good suggestion, thanks for playing!
I really enjoyed this! Though I'd suggest making more levels and polishing it a bit more, the music was a banger!
Great concept!
I spent way too much time than I am ready to admit before clearing the levels... :D I was using the mouse pointer as a "guide" to know when to release the moon.
Awesome idea and would love to see more levels where you can decide which tactict to adopt, as mentioned already by someone else (like speed close to planets vs far and slow for example)
That's a cool concept with nice music and art!
As a player I would like to see more opportunity to miss and be able to win or levels which I can complete using different tactics. Most of the levels now expect you to do the exactly as planned and none other tactic will work. I would like to see something like a pinball, maybe with ability to change planets while ball flying nearby.
But it was fun to play a game in it's current state.
Congrats with submission and don't forget to check others submission. Including ours!
I like your ideas. Thanks for playing and for the feedback. I'll give your game a go after work.
Moon Golf Walkthrough
Good golf innovation. Can see this definitely being a mobile game.
The idea of this game is actually amazing. I want more lever!
Sorry, I replied to the wrong comment if you saw that, thanks for the feedback! I'll see about adding more levels after the Jam.
The sound of the moon hitting a planet is particularly satisfying! Heaps of fun to play and it's a great idea.!
Some ideas:
suggest a Par for each level
an easy mode that shows a little dot where the moon was last launched
using a ripple distortion shader for transitions between levels.
Great feedback, thanks! I was thinking of adding a dotted line that shows you the trajectory of your last launch. Pars I definitely considered too, but was too lazy to make all the Birdie, Boogie graphics etc. I'll see about adding your feedback after the Jam.
i feel that if the space theme of this game was taken out. it wouldn't fit the jam.
If you remove the thing that makes it fit the theme of the jam, it would no longer fit the theme of the Jam, yes.
Well the movement of ball is orbital so it kind of has space theme built into the gameplay. Also this sort of imposes a weird idea that a game is only purely its mechanics and the music and graphics are completely separate and that's just not true. A game is all of its pieces, music and sfx and art included, thats what makes the medium so cool.
very nice! I love the clean look, and the creative use of asteroids to make levels more interesting!
This is so good!
Great game!
This is brilliant!
Very nice game i had fun playing it, but there is little to none room for error in lvl 4
yeah, I might make it a bit easier, it took my girlfriend 47 shots to complete it the second time she tried. The first time she fluked it and got it in 1!
Got it in 6, 47 would have killed me.